School & School Announces enrollment for Programming and Game Design for Kids and Teens. Possibility to enroll or join teaching groups every month! You will find the schedule of the lesson below. Number of places is limited!

Send applications to: https://goo.gl/z5zgLB

DIFFERENT KIND OF SCHOOL

At Programming & Game Design, children have the opportunity to study 21st century disciplines, to learn the basics of computing, programming and robotics with a focus on research, design, design, testing and performance through practical work at school, but at home and at home. The aim of the lesson is to introduce children to the world of modern technology, to expand their horizons, to point out the challenges but also opportunities, explain technology and trends that will be very soon around us. The program is designed to teach children how to overcome challenges in science, computer science, engineering and math. To make them aware that they are also those who can create a more beautiful future for the benefit of all mankind. We at School & School really believe in it! Children will be encouraged to think critically about it; how and why their design of the performance project needs to be adapted to changing living and working conditions, taking into account that children are constantly reminded of the importance of awareness of environmental protection, conservation and energy saving, the need for ergonomics and design on everything they do, innovative solutions and smart technologies that facilitate life and man’s work.

Our carefully designed work program, with a small group of participants, enables children to learn or expand the vocabulary of English in the simplest way, through game and entertainment, and to understand certain engineering concepts and techniques according to their age. Finally, our mission is to provide an affirmative environment for children where they can discover, develop and be what they are!

AMBIENT & ATMOSPHERE

Interior design is a reflection of who we are and what we are doing! For this reason, the location, space, interior decoration and the atmosphere of the school is of great importance because it represents our informal and modern lifestyle. Atmosphere at school is the most important thing! It is a unique package of everything we present, happiness, joy, positive energy, love, satisfaction, and faith in what we are doing. All classrooms meet the most educational and technological criteria for performing contemporary interactive teaching.

KEY COMPETENCIES THAT STUDENTS THROUGH THIS COURSE RECEIVE

  • Technological competence
  • Digital competence
  • Learning a foreign language

MORE ABOUT THE PROGRAM

DUCKLING SCHOOL - GAMETECH ZERO (age 3 - 5 / P1). Let's Play!

This unique interdisciplinary program for children aged 3-5 years is designed to develop linguistic, visual, logical and interpersonal intelligence in children. Throughout the school year, students will have the opportunity to get acquainted with English language (colors, numbers, letters & verbs) and the world of technology through computing, visual programming through Tynker’s programming tool and structural design with LEGO Technics and LEGO Education WeDo (3 positions).

Classes are held in both mother language and English. The percentage of lectures in English depends on the average level of knowledge of the whole classroom.

The course lasts 8.5 months (Sep – Jun) or 4.5 months (Feb – Jun). Winter break from 1. till 31. of January. The weekly number of hours is 1 hour (1 x 60 min), with a break of 5-7 minutes after 30 minutes. Monthly amount is 4 hours (4 x 60 min).

Number of participants in groups – max 10. Participants are grouped according to age and level of knowledge. During the school year, the commitment and progress of the students is regularly monitored, at the end of each month and semester in the form of short oral and written tests, while at the end of the school year students take the final exam, after which they get the right to receive the School & School attendance certificate successfully completed schooling.

The possibility of enrollment every month!

For more information, contact the school in your city via e-mail, phone call or message us on Facebook. Find the contact information in the location section.

GAMETECH PLAYER (age 6 - 7 / A1). Let's Have Fun!

This unique interdisciplinary program for children aged 6 -7 years is created with the aim of developing children’s ability to solve mathematical and logical problems. Throughout the school year, students will have the opportunity to get acquainted with the world of technology through game and entertainment through computer science (familiarizing themselves with internal computer components, simply assembling computers), visual programming (one programming language) and engineering, or structural design with LEGO Technics LEGO Education WeDo (6 positions).

Classes are held in both mother language and English. The percentage of lectures in English depends on the average level of knowledge of the whole classroom.

The course lasts 8.5 months (Sep – Jun) or 4.5 months (Feb – Jun). Winter break from 1. till 31. of January. The weekly number of hours is 1,5 hours (1 x 90 min), with a break of 5 -7 minutes after 30 minutes. Monthly amount is 6 hours (4 x 90 min).

Number of participants in groups – max 10. Participants are grouped according to age and level of knowledge. During the school year, the commitment and progress of the students is regularly monitored, at the end of each month and semester in the form of short oral and written tests, while at the end of the school year students take the final exam, after which they get the right to receive the School & School attendance certificate successfully completed schooling.

The possibility of enrollment every month!

For more information, contact the school in your city via e-mail, phone call or message us on Facebook. Find the contact information in the location section.

GAMETECH BUILDER (age 7 - 8 / A2). Let's Build!

An interdisciplinary program for children aged 7- 8 years created with the aim of developing children’s ability to solve complex and moderately complex mathematical and logical problems. The focus is on building perception and understanding of the interconnectedness and impact of individual actions (learned) and final outcome (project). During the school year, students will have the opportunity to become familiar with the world of technology in an interesting way; through computing (familiarization with internal and peripheral computer components, advanced compilation of computers), advanced visual programming (two programming languages) and engineering, or structural design with LEGO Technics and LEGO Education WeDo (12 positions). Getting acquainted with a programmable logic controller known as Arduino, an open-source platform designed to create simple and advanced interactive projects.

Classes are held in both mother language and English. The percentage of lectures in English depends on the average level of knowledge of the whole classroom.

The course lasts 8.5 months (Sep – Jun) or 4.5 months (Feb – Jun). Winter break from 1. till 31. of January. The weekly number of hours is 1,5 hours (1 x 90 min), with a break of 5 -7 minutes after 30 minutes. Monthly amount is 6 hours (4 x 90 min).

Number of participants in groups – max 10. Participants are grouped according to age and level of knowledge. During the school year, the commitment and progress of the students is regularly monitored, at the end of each month and semester in the form of short oral and written tests, while at the end of the school year students take the final exam, after which they get the right to receive the School & School attendance certificate successfully completed schooling.

The possibility of enrollment every month!

For more information, contact the school in your city via e-mail, phone call or message us on Facebook. Find the contact information in the location section.

ADDITIONAL INFORMATION ABOUT PROGRAMS

  • Reservation is confirmed by registration and payment of the first module (1 month) in the school itself or by payment to the bank account.
  • Payment is payable (monthly) and is done by 10th of each month for the current month, by paying to the bank account or cash at the school itself.
  • Original textbooks and workbooks, software tools licenses (robotics & programming) are not included in the cost of the cost and represent a one-off expense at the beginning of the school year. The cost of textbooks and workbook will be available at the beginning of the school year.
  • The price includes other teaching materials, academic coaching, fun & art class, progress report, flashcards, placement test, periodic and final tests, School & School Certificate.
  • The course lasts 8.5 months (Sep – Jun), depending on the date of enrollment, after which the attendees are eligible for the School & School Certificate.
  • 6 participants are the minimum required to form one classroom. Groups are small and comprise up to 10 participants. The aim is to dedicate the professor to each student and to achieve their individually set goals.
  • The course take place in two variants and are tailored to the participants, 1 variant – working days; 2 variants – Saturday.
  • Parent discount for two or more children (5% per child), for two or more discounted programs is 5% (per subject).

Note: The price for special programs, individual classes and dedicated customized tuition to the needs of the student is especially contracted.

EVALUATION OF KNOWLEDGE AND DISCOVERY OF TALENTS

For each group and student individually, a special diary is kept of the results of the student activities performed and the final grade on the monthly, semi-annual and annual basis. The diary contains the results from the teaching process, which records the presence, quality of the tasks performed, the student’s knowledge (quiz), the activity at the moment, and the final monthly test, which analyzes progress, work habits and student motivation. An important part of the diary is the observation and recommendation of the teachers aiming to help the student achieve satisfactory results. In addition to recording and tracking the results of the teaching process, teachers have the task of determining, through direct observation, the frequent or recurring character traits of the students, all in order to recognize and reveal the expressive talents of children.

For children over eight years, the MI8 test is performed based on which we compare the results obtained during the teaching process and the immediate observation, which confirms or does not confirm the previously obtained results of expressing certain talents for each individual student.

Goals of the teaching process

The first goal of such a holistic way of education is to provide students with space and time during which they will have the opportunity to find their passion, and teachers have the opportunity to recognize the student’s talents for certain activities. Another aim is to discover, develop and nurture children’s talents. The third goal is to provide the necessary educational and pedagogical support to the students in their expression. The fourth goal is to build and maintain the self-confidence of the students at the highest level.

Public presentation of the work and acquired knowledge

At the end of each semester (end of December) and school year (half of June), students present their work and gained knowledge at school exhibitions called School & School – ShowDown Expo, where students finally have the opportunity to confirm all their discoveries and acquired potentials.

ShowDown Expo is a public test for all participants in the teaching process.

CONTACT

For more information, please write to: sarajevo@schoolandschool.com or call +387 33 840 037. Visit us at Zelenih beretki no. 6, Center, right next to the House of Armies.

In advance thankful,
School and School
A Different School of Programming and Game Design.